Curriculum Vitae

Since July of 2019, Tianfang has been a research assistant in the chair of computer graphics and visualization. His research is focusing on Immersive 3D Scanning, Geometry Processing, Virtual Reality.

He obtained the Bachelor’s degree in Computer Science from Northwest A&F University, China, in 2015, the Master’s degree in Design Media from Iwate University, Japan, in 2019.

Projects/Cooperation within CeTI you are involved in:

U2-TP5 cooperation, U3-TP5 cooperation.

What do you value most about your work at CeTI?

Our work aims at extending the space of possibilities in TaHiL and provides a way to seamlessly bridge the virtual world and physical world. We provide AR/VR environment for other applications, design and implement natural interaction in VR between humans and machines.

What was your best moment at CeTI so far?

We cooked together and enjoyed the food.

What else would you like to research?

How to add haptic information on 3D models.

How do you spend your spare time?

Hiking, camping and playing table tennis.

Publications

1.

Tianfang Lin; Zhongyuan Yu; Matthew McGinity; Stefan Gumhold

An immersive labeling method for large point clouds (Journal Article)

In: Computers & Graphics, vol. 124, pp. 104101:1–12, 2024, (early access).

(Links | BibTeX)

2.

Zhongyuan Yu; Tianfang Lin; Stefan Gumhold; Matthew McGinity

An immersive method for extracting structural information from unorganized point clouds (Proceedings Article)

In: Proceedings of the NICOGRAPH International (NIKOInt), 2024.

(Links | BibTeX)

3.

Tianfang Lin; Zhongyuan Yu; Nico Volkens; Matthew McGinity; Stefan Gumhold

An immersive labeling method for large point clouds (Proceedings Article)

In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023.

(Links | BibTeX)

4.

Johannes Mey; Sebastian Ebert; Tianfang Lin; Giang T. Nguyen; Stefan Gumhold; Uwe Aßmann

Teaching distributed and heterogeneous robotic cells (Proceedings Article)

In: Proceedings of the IEEE Consumer Communications & Networking Conference (CCNC), 2022.

(Links | BibTeX)

5.

Uwe Aßmann; Christel Baier; Clemens Dubslaff; Dominik Grzelak; Simon Hanisch; Ardhi P. P. Hartono; Stefan Köpsell; Tianfang Lin; Thorsten Strufe

Tactile computing: Essential building blocks for the Tactile Internet (Book Chapter)

In: Fitzek, Frank H. P.; Li, Shu-Chen; Speidel, Stefanie; Strufe, Thorsten; Şimşek, Meryem; Reisslein, Martin (Ed.): Tactile Internet with Human-in-the-Loop, Chapter 13, pp. 301–326, Academic Press, 2021.

(BibTeX)