The concept of virtual research rooms

To enable a rich and dynamic exchange of ideas among the experts from the different research areas represented in CeTI we use the concept of virtual research rooms (VRR). We foresee a cross-level hierarchy from disciplinary talent pool (TP) rooms that group all principal investigators (PI) from a single domain, over interdisciplinary key concept (K) rooms, in which experts from different disciplines co-operate on shared innovative solutions, to the use case (U) rooms.

To enable a rich and dynamic exchange of ideas among the experts from the different research areas represented in CeTI we use the concept of virtual research rooms (VRR). We foresee a cross-level hierarchy from disciplinary talent pool (TP) rooms that group all principal investigators (PI) from a single domain, over interdisciplinary key concept (K) rooms, in which experts from different disciplines co-operate on shared innovative solutions, to the use case (U) rooms.

The TP rooms

The TP rooms generate the knowledge required for the K rooms; the TP rooms tackle fundamental research questions about Human-in-the-Loop (TP1), sensors and actuators (TP2), communication, compression, and control (TP3), flexible electronics (TP4), and tactile computing (TP5).

A woman dressed in white standing on a magenta circle with her arms folded

Humans

Establish empirical basis for modelling human goal-directed multi-sensory perception and action.

Broad coverage of human factors sensitive to age and expertise; multi-sensory integration research in VR/AR and remote teleoperation.

Excellence in lifespan developmental and computational neuroscience, learning and technology, medical data science, robotic-assisted surgery.

Key psychophysical parameters and models capturing human factors of goal-directed multi-sensory perception and action.

Sensors and actuators

Develop intelligent wearable low-weight, low-latency sensors and actuators.

Novel concepts on very fast fibre based actuators and eyeables.

Leading experts in smart glasses, e-textiles, robots, haptic actuators, audio reproduction, and CPS.

Low latency HD eyeables with power consumption <3 mW, low latency eGlove and eBodySuit with >1 N actuating force.

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Graphic showing servers and routers as a part of a network

Communication

Deal with massive amounts of sensor data and break well-known trade-off barriers.

Novel concepts on compressed sensing, functional compression, and network coding.

World-leader in network coding and haptic codes.

10x–100x data reduction.

Flexible electronics

Ultra-small bendable electronic circuits to interconnect and process data collected by sensors on the human body; integrate those with flexible and stretchable substrates for natural interface.

100 GHz wake-up transceivers for reduced power consumption and size; novel substrates for stretchable integration; distributed sensor data processing.

Leading in sub-THz circuit design and stretch-able packaging; Zwanzig20 fast cluster; Human Brain Project.

Wireless BAN and body-computing-hub integrated with bendable and stretchable substrates: fully integrated 100 GHz transceiver with < 1 mW power consumption; positioning system with < 1 ms latency; distributed processing network with 20 TOPS/W.

A man in white clothing with a magenta circle surrounding him at shoulder height and magenta lines going over his body
A robotic arm and a similar looking computer-designed robotic arm intersecting

Tactile computing

Develop secure and privacy-preserving   computing infrastructure and intuitive intervention and programming techniques.

General µ-service framework on heterogeneous and untrusted hardware, model-based explanation, and intuitive intervention framework.

Expertise in cloud security and privacy; ScaDS and DLR centres for HPC; RoSI RTG; 3 start-ups around TP5 topics (SCONTAIN, Componolit, Wandelbots).

Secure tactile computing platform with adaptive task allocation; introspection and explanation facilities; ultra-low latency world capturing and modelling.